In Depth Review: Trism
Back in the old times of the 1.1.3 Apple iPod/iPhone firmware period, was a one man team lead by Steve who called his company Demiforce. No one really knew who he was, until Steve previewed the beta application "Trism" created by him on his iPhone and uploaded it to Youtube. Everyone began to wonder when this game was going to be released on jailbroken iPods/iPhones and Steve actually created a little web page to input your email for a reply when "Trism" would official be released on the iPod Touch/iPhone. Since then, that particular video has recieved over a quarter of a million views. Fast forward a bit to the 1.1.4 Apple firmware times and unfortuneatly, Steve announced that he would not release "Trism" until the offical App Store was launched because releasing the game through Installer could jeopradize his relationship with Apple. But luckily as some people would put it, a "Trism" beta package was leaked from a beta tester and circulated the Installer with speed. With that, Steve decided that the leaked beta would be the only taste jailbreakers would get of the game before the release of the App Store.
Speed it up to the more current times of 2.0 Apple firmware and the release of the App Store, Demiforce (instead of Steve, since he has some other workers as well) kept their promise and got "Trism" out on the debut release of the App Store for $4.99. I quote from Steve's first video about "Trism" months ago; "I feel like this is the next step of evolution of games", and thats to just say the least about it.
Trism is a terrific looking graphic puzzle game related to classics such as Bejeweled and Hexic except it uses triangles. The highlight of this game is how the triangles fall into place, using all the potential of the accelerometer. You can play this game on six different axis making the "trisms" or triangles fall differently. When the beta video was released it only had one mode, and that was normal mode or what is now called "Infinism". But since then, its been boosted to a whopping three modes; Infinism, Terminism and Syllogism plus a well walkthrough tutorial for beginners. It's also has extra addons and bonuses; but we'll get to that later... on with the review!
When I first bought this game I had high expectations. From other buyers reviews it sounded great, and it gave me no disappointments. With the price of $4.99 I question whether to keep Bejeweled on my list of future purchases. With the tap of the "Trism" icon from my springboard, my first sight was a simple but awesome looking title screen with three options along the bottom; Options, My Account & Play.
The only options you could change in "Trism" currently are to toggle color blind mode and sound effects. It also had an option to reset local scores.
Selecting account from the main screen will bring you to your account info. The debut release of "Trism" also brings along online scoring to see how you compare with players around the world. Your account does not only work just for "Trism" the game but also works with the Demiforce forums! If you don't have an account, don't worry theres a simple button to sign up instantly in "Trism" the game! Once your logged in you can view your: account name, top Infinism score, top Terminism score, all time total trisms cleared score, all time total points scored and your best combo scored. Theres also a button to view how many achievements you have achieved.
Last on the main screen is the play button which will lead you to the three "Trism" modes and an easy to follow tutorial. First on the list are the list are the tutorials which break down into four parts; basics, bonuses, obstacles and freeplay. Each level goes slowly and teaches you how to play "Trism", giving you some practise time at the end so you make sure you understand what you're doing.
The first game mode is "Infinism". It's basically a never ending type of puzzle which will go on practically forever till you get blown up and lose. This is the game mode most will utilise as it's not timed and you can take as long as you want to plan combos and rack up those points.
Next is "Terminism". It's the exact same thing as "Infinism" but timed. You'll have the clock looking thing to the bottom right of the screen which tells which axis your using and also turns different colors depending on how long you are taking to create a trism match. Common sense knows that green is good, yellow is to hurry up and red to find a match as soon as possible. Bombs do not have a timer and do need to be defused as soon as possible as you never know when they're going to blow up. This mode is awesome if you're sitting waiting for a plane ride or catching the bus or subway heading downtown.


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